Lisp Badge

The Lisp Badge is a self-contained computer with its own display and keyboard, based on an ATmega1284, that you can program in uLisp:

LispBadgeHand.jpg

You can use it to run programs that interface to components such as LEDs and push-buttons via the I/O pins, read the analogue inputs, and operate external devices via the I2C and SPI interfaces. It has a greyscale OLED display that gives 8 lines of 42 characters, and an integrated 45-key keyboard optimised for Lisp.

For details of how to build one see Lisp Badge on Technoblogy.

Specification

Size: 107mm x 61mm (4.2" x 2.4").

Display: 42 characters x 8 lines.

Keyboard: Integrated 45-key keyboard providing upper and lower-case characters, digits, and the symbols required by uLisp.

Memory available: 2816 Lisp cells (11264 bytes).

EEPROM: 1024 Lisp cells (4096 bytes), allows you to save the Lisp workspace using save-image.

Processor: ATmega1284P

Clock speed: 16 MHz.

Current consumption: Approx. 20 mA.

Language

uLisp, a subset of Common Lisp, with 122 Lisp functions and special forms. For a full definition see uLisp Language Reference.

The language includes two extensions, plot and plot3d, for plotting graphs and 3d functions. 

Types supported: list, symbol, integer, character, string, and stream.

An integer is a sequence of digits, optionally prefixed with "+" or "-". Integers can be between -32768 and 32767. You can enter numbers in hexadecimal, octal, or binary with the notations #x2A, #o52, or #b101010, all of which represent 42.

User-defined symbol names can have arbitrary names. Any sequence that isn't an integer can be used as a symbol; so, for example, 12a is a valid symbol.

There is one namespace for functions and variables; in other words, you cannot use the same name for a function and a variable.

Includes a mark and sweep garbage collector. Garbage collection takes 5 msec.

Interfaces

These interfaces are brought to headers at the edge of the Lisp Badge board. The numbers in brackets refer to Arduino pin numbers:

  • Four analogue input pins using analogread: A0 to A3 (24 to 27) plus VCC and GND.
  • Two analogue outputs using analogwrite: MISO (6), and SCK (7).
  • Digital input and output using pinmode, digitalread, and digitalwrite: MOSI (5), MISO (6), SCK (7), RX0 (8), TX0 (9), SCL (16), SDA (17), and A0 to A3 (24 to 27)
  • I2C interface using with-i2c and restart-i2c: SCL (16) and SDA (17).
  • SPI interface using with-spi: MOSI (5), MISO (6), and SCK (7).
  • Serial interface (FTDI) using with-serial: RX0 (8) and TX0 (9).

The shift key can be used as a digital input: SHIFT (23).

SCK (7) is connected to an LED on the front panel. This is an analogue output pin, so you can vary the brightness of the LED.